What I Did:
Today I will be finishing off the last tutorial I left of on, first I will be adding the Rim light by duplicating the fill light and renaming it to the rim light. I then readjusted its position to hit the ship from behind and slightly underneath. I then created an empty game Object, and dragged all the lights into it to help organize the the hierarchy. I moved the empty game object 100 units up so the lights where out of the way.
Moving on to the next tutorial I'll be adding a background. I created a quad object and dragged the nebula texture onto it from the texture folder. I then re scaled it to properly fit the screen being 15 by 30 units large so it did not distort the image either. I then changed the shader to be unlit so it wasn't effect by the lighting system created for the ship. I also lowered the background by 10 units so it wouldn't be clipping into the ships model.
What I learned:
I learned how to drag custom textures onto objects and how to use shader to manipulate the lighting even more.
What I'm Doing Next Day:
I will be adding code to a script that will make the player ship move.
No comments:
Post a Comment