Monday, December 7, 2015

Unity Day 41 (Tanks Project)

What I Did:

     Today I began working on the tank. I began by dragging the tank model into the hierarchy. I then added a rigidbody component and a box collider to the tank. I adjusted the collider to fit the tank as best as possible. After that I added 2 audio source components to the tank, the first I added the idle engine sound and the other I left blank. After that I dragged the model into the prefabs folder to create a new prefab. I then grabbed the dust particle effect and dropped it on to the tank model. I duplicated the particle effect and changed their positions so it looked like the tank treads where creating the dust effect when they moved. After that I added the movement script to the tank model by dragging and dropping it on to the model. I stopped here during the tutorial as I was running out of time.



What I learned:

     I learned how particle effects that become active during movement work.

What I'm Doing Next Day:

     Next day I will be adding the code to make the tank move.

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